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Like I said, the character attributes is a tough to learn if you’re not familiar with tabletop games or RPG. This is why one of my favorite characters is the Thief as, while he can’t take much damage, his stealth and backstab skill can deal tons of damage to an unsuspecting victim.
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This is Because, in combat, you’ll just have to think of either finding a good position or a cover, preferably somewhere you can flank and score a backstab to the enemy. But compared to the rabbit hole of character attributes in the game, I would say the combat is way simpler to learn. The combat system is the strongest point of the game for me as while it is fairly simple at first, it does take time to learn how the mechanics of covers work. You can spend two action points to cover more field at the cost of not attacking with that character, or make a pass on that turn to wait for the enemy to make their moves. Instead, the gameplay is comparable to XCOM where you must take advantage of covers and hazards of your surroundings, and at the start of the combat, you must think carefully about where to place your units.Įach character will have two action points which are spent by moving and attacking. Roll for Sixĭespite being inspired by tabletop games, there are no real dice involved here except for a random skill check system that’s quite hard to grasp. Although, I admit that I prefer the Female voice for the Narrator compared to its bored-sounding Male counterpart. It also helps that the character designs look straight out of a CGI cartoon with voice acting that fits each character. With all that being said, the narrative is entertaining enough you just have to give it a chance. Not saying that the humor is bad, you’ll just hear a lot of it, especially with the Dwarf.Īlthough the satirical humor may not appeal to everyone, it can definitely grow on you, especially when you start investing in its gameplay. Still, despite me having fun with the dialogue, the constant F-bombs and the toilet humor got old. These dialogues blend into the narrative without having the humor feeling forced, and at times you can definitely hear some well-hidden references from other fantasy media.
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What makes it funny is that they are self-aware, pointing out things like experience points, and their witty lines outright say that they never take their situation seriously. As for the party, they’re your typical fantasy characters: the Ranger proclaimed himself as the leader, the ditzy Elf and the greedy Dwarf hates each other, the Barbarian is a muscle head, the Wizardess is a know-it-all, the Ogre is a glutton, and the Thief is a coward.
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